Week+7

2-23-11

week 7 websites etc listed below

TO FIND OPEN SOURCE PROGRAMS: www.sourceforge.net
** Open Source Research Project (15pts) ** The open source movement is growing because of the social context which programs are developed and supported. Becoming aware of the numerous open source applications available with educational applications may help schools struggling with budgets. However, there can be downfalls when using open source applications. Developing a thorough understanding of what the open source movement can provide in an educational environment will help avoid the downfalls. Step 1: Thoroughly research, examine, and evaluate the open source movement. Focus your research on Social Constructivism; history and development of open source; philosophy behind open source. Present the pro and con arguments for open source uses in a school setting. Step 2: Present your information in a 5 page paper. An APA work cited with at least six sources must accompany whichever format you choose. ** This project will become an artifact for your final portfolio. **

** Classroom uses of open source tools – “Show and Tell Presentation” ** It isn’t practical or advisable to think you should change all educational applications to open source applications all at once. Start with one or two applications that can support a curricular project. Starting small will provide a great opportunity to really examine the pros and cons of each application. Step 1: Search for an open source tool that can support a curricular project in your classroom. Step 2: Identify: the level, subject and project or lesson you would use the tool with o the benefits and or drawbacks of tool o methods you will use to teach the tool o how this will support learning

** In class ** : **Share this summary with your peers**. Discuss the benefits and challenges of incorporating open source software with your students and peers.

3/2/11 ** Teaching with Cell Phones- Sales Pitch (2pts) ** Many of us are aware of how to use tools like the cell phone but knowing how to use the tools for learning is new to all of us. Many times it is easier to ban technologies like the cell phone in the classroom. Now that you have learned of educational applications using cell phones can you convince others of the benefits of cell phone use in the classroom? Step 1: Based on reading and research you conduct on using cell phones in the classroom, (keep research current, no earlier than 2009) write a sample letter to administration, parents and staff introducing the use of cell phones in your curriculum. Address advantages and benefits. Step 2: Share expected curricular related ideas and sample assignment ideas. Spotlight preventative strategies to minimize any risk for safe low cost uses and adaptations for students who do not have cell phones. Make this a positive "Sales pitch" to the adults stressing why we need to teach students using these tools.

** Hand Held Lesson Plan ** **(2pts)** Hand-held devices can support curricular outcomes. In this lesson you can apply what you have learned about the use of hand held technologies and how they can enhance learning. Share a well developed idea on how you could use a cell phone, ipod, tablet computer or other hand-held to support a curriculum based assignment. Be creative! Also be clear on how the hand held will enhance the original lesson. (300 words)

** Final Project Description ** : **Multimedia Integration Summary (10 pts)** Step 1: Summarize what you have learned in this course. Step 2: Create a Voicethread ( [|http://voicethread.com] ), Prezi, ( [|http://prezi.com] ), Glogster ( [|http://glogster.com] ) or any other creative mixed media presentation format to convey the important concepts you have learned during this course. **YOU Can Do a Paper** Step 3: Share your thoughts on why including media is so valuable to teaching and learning. Step 4: Share your project with the class. Give your peers feedback on their presentation. ** This project will become an artifact for your final portfolio **


 * Week 7 **

[] auto mind map http://couros.wikispaces.com/TechAndMediaLiteracyVids wiki on tech videos New space websites [] [] [|**http://www.curriki.com/**] K-12 Open Curricula Community


 * Top Ten Reasons to Use Visual Media to Support Learning**

-Younger and younger students learn to consume (read and understand) and produce( write and create) through visual media visual cortex in the brain is thicker than previous generations brains are wired differently- brain is adapting to info -Human’s process visual images 60,000 times faster than text 3M Mining Company ( national sign company research) -Between 80-90% of information that we review fro our environment is visual University of Minnesota -Vision is by far our most dominant sense, taking up half of our brains resources John Medina -Our vision contributes towards 85% of our total knowledge -Recall is 80% greater for images in color Xerox -We pay special attention to visuals and more attention to objects that are in motion John Medina -We can process 36,000 images a hour and retain 90% of what we see - Thinking with visuals as a effective tool for elaboration because words with pictures can show great detail and will support out need to make meaning Eric Jensen -Images are stored in long term memory- consider what you want your students to learn- attach a graphic to learning List compiled by Karen Peterson and Ann Zimmer References Brain Rules Dr. John Medina [] Show videos Worksheets Won’t Grow Dendrites Developing Minds Dr. Marcia Tate [] [] Brain Connections Dr. David Sousa [] Teaching with the Brain in Mind, 2nd edition Eric Jensen [] Secrets of the Teenage Brain Sheryl Feinstein [] For fun: [] [] [] [] [] **Open Source Resources** MIT Open course-ware [] Open source tool resource for searching [] and [] Open source Blog [] **Partial list of** [1] **Open**[2] **source software applications** Alice programming [] Amaya Website editing from WC3 [] Anim9or animation [] Art if Illusion 3D modeling [] Audacity audio Editing [] Blender 3D modeling [] CamStudio screen recording [] Cinefx video editing [] Cinepaint video frame retouch [] Firefox browser [] also look for browser extensions like text markers and [] research tool Google Docs [|http://docs.google.com] Google Earth [] Google Sketch-up [|http://sketchup.google.com] Gimp (similar to Photoshop) [] Gimpshop (similar to Photoshop) [] Kompozer (similar to Dreamweaver) [] Inkscape vector graphics [] Moodle Course management software (similar to Blackboard) [] NVu, website editing (similar to Dreamweaver) [] OpenOffice (similar to Microsoft Office) [|http://openoffice.org] Scratch basic visual programming [] Ubuntu Operating system [] [] Move the cat across the page [] coding [] Helps teach kids to code [] Teaching Kids to Code [] Life’s to short- Write Fast code **_** ** Open Source Research Project (15pts) ** The open source movement is growing because of the social context which programs are developed and supported. Becoming aware of the numerous open source applications available with educational applications may help schools struggling with budgets. However, there can be downfalls when using open source applications. Developing a thorough understanding of what the open source movement can provide in an educational environment will help avoid the downfalls. Step 1: Thoroughly research, examine, and evaluate the open source movement. Focus your research on Social Constructivism; history and development of open source; philosophy behind open source. Step 2: Present your information in a 5 page paper. An APA work cited with at least six sources must accompany whichever format you choose.
 * Free audio books** public domain [|http://librivox.org]
 * Present the pro and con arguments for open source uses in a school setting.**
 * This project will become an artifact for your final portfolio. **

Many of us are aware of how to use tools like the cell phone but knowing how to use the tools for learning is new to all of us. Many times it is easier to ban technologies like the cell phone in the classroom. Now that you have learned of educational applications using cell phones can you convince others of the benefits of cell phone use in the classroom? Step 1: Based on reading and research you conduct on using cell phones in the classroom, (keep research current, no earlier than 2009) write a **sample letter** to administration, parents and staff introducing the use of cell phones in your curriculum. Address advantages and benefits. Step 2: Share expected curricular related ideas and sample assignment ideas. Spotlight preventative strategies to minimize any risk for safe low cost uses and adaptations for students who do not have cell phones. Make this a positive "Sales pitch" to the adults stressing why we need to teach students using these tools.
 * Teaching with Cell Phones- Sales Pitch (2pts) **

Hand-held devices can support curricular outcomes. In this lesson you can apply what you have learned about the use of hand held technologies and how they can enhance learning. Share a well developed idea on how you could use a cell phone, ipod, tablet computer or other hand-held to support a curriculum based assignment. Be creative! Also be clear on how the hand held will enhance the original lesson. (300 words)
 * Hand Held Lesson Plan ** ** (2pts) **

Step 1: Summarize what you have learned in this course. Step 2: Create a Voicethread ([|http://voicethread.com]), Prezi, ([|http://prezi.com]), Glogster ([|http://glogster.com]) or any other creative mixed media presentation format to convey the important concepts you have learned during this course. ** YOU Can Do a Paper ** Step 3: Share your thoughts on why including media is so valuable to teaching and learning. Step 4: Share your project with the class. Give your peers feedback on their presentation.
 * Final Project Description **: ** Multimedia Integration Summary (10 pts) **
 * This project will become an artifact for your final portfolio **


 * ** 8 **
 * 3/2/11 **

|| ** Mobile Multimedia **
 * Multimedia ** || See List

Resources Provided weekly || ** Due 3/2/11 ** Cell phone letter (2 pts) Handheld curricular integration lesson(2 pts) Multimedia Integration Summary/presentation (10 pts) From Week 7: 1 or 2 points
 * Open source software research project (15 pts) **
 * 5 page paper ** || Participation

||

** Brett's Open Source Show-N-Tell **

** UBUNTU - Linux OS **

[] []

Cindy's Open Source 

Tux Paint: [] Corkboard: [] []
 * Shannon's Open Source:**